Archive for the ‘Real World Design’ Category

Ergonomics Can (and Should) Be Fun!

Thursday, November 27th, 2008
MPG Feedback Data from humanfactorsblog.org

MPG Feedback Data on a Honda from humanfactorsblog.org

This great article http://www.humanfactorsblog.org/2008/11/26/interface-aid-for-hyper-milers/ from www.humanfactorsblog.org reminded us of another EPSRC funded project ‘Footlite‘ that colleagues and some of the Real World Design team are working on.

Both this dashboard ‘widget’ from Honda and one aspect of the Footlite project are working on eliciting a more economical driving style from the user of the vehicle. It would have been too easy for this to have been presented in a lecturing and instructive manner and for the user to feel restricted in their enjoyment of driving. 

Instead, the more economically you drive the more you little seedling grows into a tree throughout the course of your journey, effectively presenting the concept of driving economically in an intrinsically motivating manner.

This is also similar in style to another Japanese ‘innovation/fad’ a few years back of Tamagotchis a virtual pet that children (and adults) could nurture in a similarly engaging and intrinsically motivating manner.

Are there any other situations where manufacturers have (or should) take inspiration from toys or computer game companies to make products more engaging?

“Examples of Poor Design…are occasions to learn”

Sunday, November 23rd, 2008

Really interesting post here from Garr Reynold’s Presentation Zen Blog if you have seen any similar case studies of poor design or Ergonomics please let us know via the comments links on this site, we’re on the hunt for inspiration and your stories that could become exhibits in our exhibition at the Design Museum in a year’s time.

An example of a poor consideration of Ergonomics courtesy of Garr Reynolds Presnetation Zen Blog

An example of a poor consideration of Ergonomics courtesy of Garr Reynolds Presentation Zen Blog

The obvious question is how could the designer have used Ergonomics or a Human Centred Design Process to prevent the confusion that this key card clearly caused on numerous occasions?

  1. Make sure that the text was suitably legible for all the likely users of the product.
  2. That there was a legible instruction on the ‘wrong side’ of the key to turn it over.
  3. And perhaps even an indication on the lock itself of which side up the key should be entered.
In an ideal world and to eliminate the likelihood of human error there should only be one way of inserting the key into the door and that is the right way. (For more on this visit Dan Lockton’s excellent Architectures of Control Blog
Alternative Human Centred Design of Hotel Door Lock

Alternative Human Centred Design of Hotel Door Lock

It is our contention that a true Human Centred Design process would be asking why use a key card in the first place when users have a very clear mental picture of how to use a conventional key? The above very quick concept shows that by designing the key card to be more representative of a users mental image of what a key should look like, it might help eliminate some of the potential for error. The design process should also have involved extensive user testing of the design to highlight any misunderstandings before the product was released to market. 
Are you a designer or an ergonomist with some ideas about this? Get in touch and lets start a discussion on the subject…
Over the next few weeks we are going to be running a series of posts explaining a bit more about the different facets of ergonomics and how the various sub-disciplines and practitioners of Ergonomics work together to make things better. So if there are any examples of products or systems out there and you want to know how or why Ergonomists and Designers have made them the way they are or how they might make them better, send them in via the comments link on this page and we’ll use them as case studies.

We’re looking forward to hearing from you.

Did Ergonomics Let Down The License Payer?

Saturday, November 22nd, 2008

An interesting observation upon reading the BBC Trust findings on the Brand/Ross incident which has been filling column inches in the UK over the past few weeks: 

“At 12:22 on Friday the [BBC Radio 2 Controller] Controller sent a one word reply from her BlackBerry authorising inclusion of the [controversial] material ‘Yes’

I’m sure most of us can empathise with having to simplify or hurry our response to something either by text message or email, or in fact misunderstanding something completely that we might perhaps have preferred to communicate in more detail in person or over the phone.

To our mind this is a similar symptom of poor ergonomics to that of “User Self Blame” discussed in our last post: In this case the issue is of users being held responsible for how they communicate when how they communicate may have been heavily influenced by limitations in the product or system they were using. Or limitations imposed by their ability or inability to use that product or system. Those limitations could most likely have occurred as a result of poor consideration of the user’s ergonomic requirements, such as how easy the original message was to read on the phone and thus how well it was understood. Or how easy it was to write a reply to the message which might have led to a short and nondescript response.

The reality is that it may have been a combination of factors entirely independent of the BBC Radio Controller receiving and responding to an email on her mobile phone, that led to all the problems. What was revealing however, was how the report from the BBC Trust made reference to that fact that she had used a Blackberry to do so. Perhaps implying that this was a contributing factor in her making the decision that she did.

 

Have you ever felt limited by technology

Have you ever felt limited by technology?

 

Have you experienced any situations where there was a breakdown in communication or an unintended consequence of you using technology?

Do you think this might have been caused by the technology not allowing you to behave or communicate in the way you really wanted to?

We’d love to hear about stories like this as we think very often they occur as a result of a poor consideration of the Ergonomics of the user and could therefore be great additions to our exhibition at the Design Museum.

“So that’s my fault…”

Tuesday, November 18th, 2008

“Obviously, I’m too fat at 170 lbs., so that’s my fault. Had I been thinner, I’d have been closer to the ladder and thus would have fit through that tiny hole in the cabin where the ladder goes through. Maybe someday they’ll make a boat just for me.”

Captain Steve‘ on www.boattest.com (picked up from Ergonomics In The News)

How many times do we catch ourselves saying or thinking “that’s my fault” or “I’m just not very good with…[insert any one of the following]…technology/mobile phones/computers…” or even in this particular case boats!

It is our contention that this user ’self-blame’, is perhaps one of the first indications of a poor consideration of Ergonomics within the design process of the product that elicits it.

Next time you catch yourself thinking such thoughts or even worse writing off even using something on this justification (including perhaps commenting on this blog…?!) ask yourself: “Is it actually my fault? Or is it the designer’s fault for not understanding me and my requirements well enough?”

You’ll hear more from us on this topic over the coming weeks, but in the meantime if there are any products that spring to mind straight away that ellicit these sort of responses in you, let us know, your story could form part of our exhibition and help us in our mission to raise awareness of ergonomics in our daily lives.

“Bad design means that ergonomics and functions were not given high enough priority”

Monday, November 17th, 2008

This statement from Ergonomics In The News quoting German Industrial Designer Peter Knopp understandably attracted our attention, as much for how he represents his view of the relationship between design and ergonomics as for what he actually says about that relationship.

We’d like to share Peter’s sentiment by rephrasing it more positively: “Ergonomics prevents bad design and poor functionality.” Because as we all know, and as the old cliche goes, prevention is better than cure!

Unfortunately, as this article reveals, often Ergonomics is often only integrated into the Design Process as a ‘cure’ for poorly considered human interaction as opposed to acting as the starting point in a genuinely human centred design process.  

“Design should make technology understandable and accessible. It should ensure that people can make use of devices.” Gerd E. Wilsdorf, chief designer for Siemens Electronic Devices in Munich.

It is Ergonomics that will enable Design and Designers to do this.

What do you think? What does Ergonomics mean to you? Do you have any examples of products where the designer has not made technology accessible to you? Use the comments link on this post to let us know and we could feature your story in an exhibition at The Design Museum in London in a year’s time.